Sabtu, 13 Desember 2014

[I490.Ebook] Fee Download Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages, by Tony Parisi

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Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages, by Tony Parisi

Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages, by Tony Parisi



Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages, by Tony Parisi

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Programming 3D Applications with HTML5 and WebGL: 3D Animation and Visualization for Web Pages, by Tony Parisi

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.

In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience.

  • Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS
  • Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js
  • Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content
  • Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework
  • Create 3D environments with multiple objects and complex interaction, using examples and supporting code
  • Examine the issues involved in building WebGL-based 3D applications for mobile browsers

  • Sales Rank: #447480 in Books
  • Brand: O Reilly Media
  • Published on: 2014-03-06
  • Released on: 2014-02-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.19" h x .91" w x 7.00" l, .0 pounds
  • Binding: Paperback
  • 404 pages
Features
  • O Reilly Media

About the Author

Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience.Tony is perhaps best known for his work as a pioneer of 3D standards for the web. He is the co-creator of VRML and X3D, ISO standards for networked 3D graphics. He also co-developed SWMP, a real-time messaging protocol for multi-user virtual worlds. Tony continues to build community around innovations in 3D as the co-chair of the WebGL Meetup and a founder of the Rest3D working group.Tony is currently a partner in a stealth online gaming startup and has a consulting practice developing social games, virtual worlds and location-based services for San Francisco Bay Area clients.

Most helpful customer reviews

6 of 7 people found the following review helpful.
Buy This Book! It Worked Before; It Will Work Again
By Claude L. Bullard
If you want to create 3D web content, can learn from code examples and are reasonably experienced with creating web content, this is the book to buy. If you have already built 3D web content with say VRML or X3D and want to leverage those skills in new platforms emerging for 3D On The Web Part IV, (nothing gnu under the sun), this is the book to buy. IF you are waiting for the newest 3D declarative models that leverage these technologies to make it easier to build 3D on the Web, you may want to wait but in my experience, it is better to understand the rigging and libraries that make that possible so you still want to have this book. In my long trudge as a raw newbie and hobbyist since the early days of VRML 1, no one has done more to make it possible for people such as I to build 3D content for the web than Tony Parisi.

This book is readable, understandable and full of examples that will get you started. If you also did the trudge through the last two and half decades of building 3D on the web, you will recognize these as classic examples that enable someone with the basics of euclidean geometry to understand how arrays of vertices and stacks of materials are used to create the basic building blocks of 3D we commonly understand. In this sense, Tony is wisely and masterfully building on the examples that experience has proven to work when instructing beginners and refreshing journeymen.

That said, a little rant given the costs of building AND maintaining 3D content on the web. Tony touches on this topic and is honest about it but as a veteran of hypermedia content and application design and construction since before the web was conceived, I allow myself this.

3D ON THE WEB IS HARD, EXPENSIVE AND HAS A HIGH BODY COUNT.

Tony has tried to reduce the numbers on all three of those counts and has always succeeded. That the industry that has grown up around it has not made that last is an indicator of the raw immaturity of its membership. The 3D industry and it's gamer siblings will probably need to die before this gets better.

The trick is having a browser resident rendering viewer that stays stable for more than two years. Alas, the history of 3D on The Web says the odds are not good. The cost of 3D web work has never been borne well. Every truly interesting object such as this boat takes up to a year's worth of a competent 3D artist's time and then practical maintenance because it is software, code that has to be updated to the whimsy of the low-level platform developers for whom vertices are just stuff and shaders are everyday assignments. The high level content developer is a slave to their libraries and they are slaves to their passion to be the smartest geek in the room, a measure of nanoseconds of performance to which they will gladly and with a self-satisfied smirk sacrifice all their slaves and the cut stone the slaves have hauled to the building site. Had the Pyramid at Giza been built with 3D on The Web, the stone cutters would still be reshaping the foundatiion blocks while the pharoah was being beguiled by the pitch men of the perfect cover stones gleaming in the distance before his enemies.

Buy this book and understand the complexity because in the complexity and the numerous caveats that Tony illuminates are the reasons for the rant above, the risks you undertake and the problems that must be solved by domination or committee if the new generation of virtual reality coming on the market as I write this is to "work this time". Caveat emptor.

8 of 9 people found the following review helpful.
Excellent Addition for both Amateurs and Professionals
By Amazon Customer
This is the 3rd WebGL book I have purchased in the last couple years. I started with Mr. Parisi's other WebGL book (WebGL: Up and Running).

While the previous book was a great starting guide, this edition starts with a couple introduction chapters covering general 3D concepts. It continues by extending the latter book's concepts with new chapters ranging from the Three.js library to production concepts such as a 'content pipeline'. An amateur might not appreciate the latter but it can make or break a professional studio.

He also touches on Canvas rendering, CSS 3D transforms, and mobile development. Very important concepts for the modern WebGL app developer.

Excellent material. I highly recommend this book for both professional 3D developers and amateurs just starting out. It can save you years of grind.

1 of 1 people found the following review helpful.
When used with "Learning Three. js: The JavaScript ...
By Keith Hoffman
When used with "Learning Three.js: The JavaScript 3D Library for WebGL - Second Edition" and / or "Three.js Cookbook" you have no reason to say I don't know how!

See all 9 customer reviews...

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